Fluid Splashes: "Ice Age: The Meltdown" (2006)

Copyright Blue Sky Studios.

I developed the technique, shape and motion of interactive character splashes in "Ice Age: The Meltdown". Hugo Ayala developed the particle mesher. I executed several of these shots. Dan Chaika executed many of the hero shots. Otherwise, I supervised and supported the effect across the department, including managing many of the temp hires. Several character animators were also drafted for shot work; I supervised & supported them as well.

RealFlow was used for other water FX in the film.