The splash technique in past films used particle dynamics to generate complexity. With modern RAM & processing power it is now possible to create fairly complex splashes completely non-dynamically. In Maya, each point is driven by an expression. In Houdini, the SOP uses noise to simplify certain randomizations.
Non-Dynamic Impact Splash
The splash technique in past films used particle dynamics to generate complexity. With modern RAM & processing power it is now possible to create fairly complex splashes completely non-dynamically. In Maya, each point is driven by an expression. In Houdini, the SOP uses noise to simplify certain randomizations.